
These values are “weighted averages” of high and low speed performance and are intended to represent typical use. Assumes typical use (excluding light).Ĭeiling fan manufacturers are required by federal law to publish an EnergyGuide label for all models in a standardized format, including watts used, cubic feet of air moved per minute (CFM), a resulting CFM per watt efficiency value and an estimated annual cost to use the product. Representing weighted averages of high speed and low speed performance based on DOE/FTC standardized reporting criteria. This thread is not supposed to be used for discussions about CC.Based on DOE standardized test method (installed with 17″ down rod). If I forgot any crowd control effects (especially Hunter pet ones, there are so many!) please report. If you spot any mistakes, please report, I made this one a bit in a hurry and might be wrong. Warlock - Unstable Affliction Dispel - does not have diminishing returns Shaman - Symbiosis: Solar Beam (Elemental, Enhancement) - does not have diminishing returns (?) Priest - Sin and Punishment (Shadow PvP gear, 4 piece set bonus) - does not have diminishing returns Monk - Ring of Peace - does not have diminishing returns Priest - Dominate Mind, Symbiosis: Cyclone (Discipline, Holy)ĭruid - Wild Charge Immobilize (Bear form) - does not have diminishing returnsĭruid - Solar Beam - does not have diminishing returns = None: Abilities that do not share diminishing returns with any other ability but do have self-diminishing returns Warlock - Spell Lock (Felhunter), Optical Blast (Observer) Warlock - Fear, Howl of Terror, Sleep (?), Seduction (Succubus), Mesmerize (Shivarra) Priest - Psychic Scream, Psychic Terror (Psyfiend) Hunter - Snatch (Bird of Prey), Clench (Scorpid)ĭruid - Symbiosis: Intimidating Shout (Restoration) Warrior - Shockwave, Warbringer, Storm Bolt Warlock - Shadowfury, Axe Toss (Felguard, Wrathguard), Summon Infernal

Shaman - Static Charge (Capacitor Totem), Pulverize (Earth Elemental) Paladin - Hammer of Justice, Holy Wrath, Fist of Justice, Blinding Light (Glyphed)

Monk - Charging Ox Wave, Leg Sweep, Clash, Fists of Fury

Hunter - Binding Shot, Intimidation, Bad Manner (Monkey), Sonic Blast (Bat), Web Wrap (Shale Spider) Priest - Void Tendril's Grasp, Mind Blast (Glyphed) (?)ĭeath Knight - Asphyxiate, Gnaw (Unholy Ghoul), Monstrous Blow (Dark Transformation Unholy Ghoul), Remorseless Winterĭruid - Maim, Pounce, Mighty Bash, Bear Hug, Bash (Force of Nature Treants), Symbiosis: Hammer of Justice (Balance) Monk - Disable, Symbiosis: Entangling Roots (Mistweaver) Mage - Frost Nova, Freeze (Frost Water Elemental) Hunter - Narrow Escape, Pin (Crab), Web (Spider), Lock Jaw (Dog), Venom Web Spray (Silithid) = Confuse (made this one up myself, couldn’t find it anywhere)ĭruid - Entangling Roots, Entangling Roots (Force of Nature Treants), Nature's Grasp, Mass Entanglement, Symbiosis: Frost Nova (Feral) Types of CC include Charm, Daze, Fear, Root, Sleep, Slow, Snare, Incapacitate, Disorient and Stun.ĭiminishing Return: Diminishing returns (abbreviated DR) means that certain spells and abilities are less effective against player characters if they are used frequently within a short period of time. Monk - Breath of Fire, glyphed (Brewmaster) - Is this Disorient or Confuse DR?Ĭrowd Control: Crowd Control (abbreviated CC) refers to spells and abilities which limit an opponent's ability to fight.

Hunter - Lullaby (Crane) - This ability is just confusing in general: it causes the target to fall asleep, but the effect is a stun? Hunter - Sting (Wasp) - It's not sharing diminishing returns with (perhaps a bug?) Please, report if you have more information on these. I'm still unsure of some, I marked those with a question mark (?). Below is a complete list of crowd control and their diminishing returns in World of Warcraft.
